Pocky and rocky 2 hard
The cutscenes you’ll see between stages have wonderful art as well. It is so refreshing to see sprites this good in their games. Who says spritework is a dead artform? The sprites, the animation, are just simply perfect. If you’ve played a NatsumeAtario/Tengo Project game you know exactly what to expect from Reshrined as a remake. It doesn’t take long, but I can’t wrap my head around why. You also, in a frankly baffling decision, not be able to play co-op until you beat story mode. That said, you won’t be able to chose your character freely until you beat story mode. For Pocky for instance, you get a mirror that can split off your shots for the former, and a nice holy ring to protect from damage and pesky ghosts with the latter. Tap attack a lot instead of holding it or hold down your reflect. That is outside of their attack augmentations. Sometimes you’ll play as a few other characters that you might have seen on the cover.Įveryone has unique animations, their attacks show differently, but otherwise they seem the same. While in story you’ll mostly control Pocky, sometimes you’ll play as Rocky. By stage, by stage segment, there’s no limit. I am even more fancy to the fact you can stop playing and continue whenver. Consider this the run that gets you used to the game, it will be your first run and unlock everything after all. I’ve always been fancy to arcade-esque games that story modes. Initially I was really just taking the hits, and did not last through the first level, but as soon as I got comfortable with how the game itself wanted me to play, it was perfect. Learn the patterns of enemies, get used to the secondary moves, find the secrets. There’s no shame in continues unless points really matter that much to you. Stages can be long, they can also be challenging, but never give up. Those fully maxed out shots can really be devastating.
#POCKY AND ROCKY 2 HARD FULL#
Getting full groups occasionally can grant you powerups, like making your o-fuda scrolls go into a spread shot, or making them fiery! Enemies drop coins too, which can be used on some hidden and not so hidden sellers around the stages. I’d recommend putting the dodge on a shoulder button. Lastly, you can use screen clearing magic bombs! Moves can all be mapped however you want too. You’ll need to use it wisely or you’ll just dive off a ledge onto water or into harm’s way. You also have a dodge roll, but there’s a bit of build up and precision needed for it.
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![pocky and rocky 2 hard pocky and rocky 2 hard](http://shamrockroseaussies.com/yahoo_site_admin/assets/images/Zak_10_weeks.220211802_std.jpeg)
The Deflect move is vital, not only will it knock back any small enemies or projectiles, it can do close quarters damage to enemies, or even take out fires. You’re going to die, fast if you don’t use your full repertoire of moves however. You gonna be more careful, you move where you aim. These are not twin stick shooters, so don’t play them as one.
#POCKY AND ROCKY 2 HARD SERIES#
The Pocky & Rocky series is one of top down shooters. Reshrined is also the first game (if you don’t count Heavenly Guardian) in the series in over twenty years. The other Yokai aren’t so friendly though, and they need to find out why and stop it! Reshrined is a remake of the first SNES title, a sequel to an arcade game. Known in Japan as Kiki Kaikai, you play as a young Shinto Shrine Maiden named Pocky (Sayo Chan), with her Tanuki pal named Rocky, who’s a friendly Yokai. Lets get started with what Pocky & Rocky is though. I’m willing to say this keeps true to the legacy. The third in a series of remakes by their dev team Tengo Project, excellent remakes at that. If you’ve played anything by NatsumeAtari, you should very well be excited for Pocky & Rocky Reshrined. Published By: Natsume, Strictly Limited Games Developed By: NatsumeAtari, Tengo Project